Now when the update is almost ready it's time to tell you what to await from it and what we have done for now!
In order to vary the gameplay we included the opportunity to create your own Companions - satellites, designed to help you during the battles.
Your satellite can be developed and modified as the main ship.
Satellites are provided with special abilities that you can choose to answer your style of playing.
There were added new items to improve satellites, that you can find by killing enemy ships.
The presence of a satellite can change the battle outcome.
Using observation basis, we have corrected the enemy ships parameters - they wont be so easy prey anymore.
Chances of items falling from destroyed ships have been changed as well - we try to make your loot more valuable.
HP of mining stations, fortifications, avanposts and turrets has been increased - you now have more time for reaction to enemy attacks.
Caution- mining stations and fortifications are attacking automatically from now on! In case of attack on defencive structure, you get notification with race of an enemy player.
You might revenge from now on.
After destruction of mining station you'll get all resources from it in a container.
The store has been expanded with new kinds of items: you can get a unique appearance for your satellite as well as an interesting Founder's Cube that tells other players about you.
The Cube is only available in Early Access version.
The long awaited button “Move everything” from hold to the station was finally added! We moved a context menu of actions from an object icon to the top - now screen remains clean during the target selection.
Bug fixing: Bugs with systems freezing in the neutral zones have been fixed.
I'm busy working on my blog posts. Watch this space!